Cardtrick2000n (Version la)

 

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If you want to see the game and exactly how the game is currently played, as well as past iterations of the game, please go how the game is played.  If you would like to order the theatrical franchise kit, click here.  If you want to purchase items that support the game at the third degree level, click here.

 

Learn to play "cardtrick2000n."  At the very least, it will make you a good card player.  At best, it may deconstruct nuclear weapons.

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What you have found here is a fundamentally new kind of game, intended to be played with regular playing cards and perhaps, begun as a form of solitaire just before sleeping.  In this game, you will learn a way of remembering images and meanings to be associated with each of the regular 52/53 card playing deck.  You will find it an interesting past-time and a good way of putting yourself to sleep, with the added inducement that it will quickly begin to make your dreams more interesting, as each card and its images and meanings are designed to produce positive effects on the dreaming you will see each night, which will start to become visible to you as from a clearer and clearer window (playing this game is tantamount to cleansing the doors of perception).  The first waypoint along the way to the game's great destination for you is to create lucid dreams. 

 

It is not so much a new card game as it is an attempt to create a kind of "plug-in" to the currently existing book (set of games) we associate with common playing cards.  Note that these common, everyday playing cards, bely a history that is cloaked in mysticism and valour.  They are the underlying pattern and presaged the coming of the Tarot so many are stricken with.  As a study in number and ruling personalities they certainly do reflect an attempt to impose structure on any temporary universe such as rises up between one, two, three and every so many game-players in games of patience, casino, poker, hearts, bridge, and so on.

 

What you have found here is also said to be the first glass bead game, and the first glass bead game is said to be the one that deconstructs nuclear weapons and associated threats, which are the primary problem facing the human race today. They are in fact, so primary, that we never face them or face them constantly in a state of perpetual ineffectiveness that has refracted into the victim-mentality-oriented consumer economy and video-game playing world of alientation which is ubiquitous today. 

 

AS a game that is capable of destroying/deconstructing nuclear weapons -- a fact you may or may not concentrate on in learning this game -- the tool presented you as Cardtrick2000n -- is certainly a good tool for achieving any other goal, as long as it is a goal that is part of the value system of a surviving humanity.  It cannot be used for any evil purpose.  If it is used thusly, the game will rise up within the gorge of your mind and prevent any such doings. 

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One of the things I have been struggling with in designing Cardtrick2000n(tm) is assigning meanings, actions and utterances to the cards. Each card is given many layers of these tools in the book. Some are personal tools such as the Lord of Courage card, the 7 of clubs. Other cards are more directed toward bringing energy, specifically the energy that powers dreams, into the mind of the player. The ace of hearts is such a card.

 

The very first card given a meaning was the King of Hearts, the so-called suicide king. In every deck of regular playing cards I have ever seen, the King of Hearts is depicted with a sword running into his head. He himself has thrust it there.

 

However, examining this card and the sword held by the other kings--which are of sufficient length to come out the other side of the heads if they did commit a similar act of suicide--I for some reason began to ask myself why the tip of the sword is not visible coming out the other side of the King of Heart's head. And for some other yet unknown reason I simply concluded that the sword tip did not come out because the sword tip was inserted into the dreaming of the King. Or it was a signal that one should do the same. The sword is after all a well known symbol of the mind or conscious awareness.

 

This is the rather strange thought process whereby I arrived at the first assignation of meaning in the development of the deck. I called this card the lucidity card.

 

Actually, the game development goes back all the way to 1988 when I began to first think about such a game, because at the time I playing a great deal of chess. I found that when I played the game a lot that I consequently dreamed about it, just as I had with Tetris, and this was a very frustrating feeling. At the same time I was studying lucid dreaming and dream control techniques and, after remembering the Enochian Chess of Golden Dawn origins (an altogether magical game, though difficult if not impossible to actually play), I began to wonder what would happen if there was a reality based game whose subject was DREAM CONTROL.

 

So right there, about 1990, when I played a game of solitaire of patience with a regular deck of cards, whenever the King of Hearts came up, I began to ask myself "Am I dreaming right now?" I added to this simple question the state check techniques of Stephen Laberge and others. [A state check is to ask yourself if you are dreaming and then to try to fly]. If you can fly, you are dreaming. If you can't, you are in the "regular world."

 

I would often play a game of Patience just before going to sleep, just as my Grandfather taught me to do. I feel now, as I did then, the psychology of this was dead on. There is something about the visage of a Game that is very attractive to the dreaming process, perhaps it is just that a game is often largely composed of symbols -- that is certainly true of the playing cards which are in fact the source of the Tarot deck.

 

Eventually, I went to sleep and dreamt of playing cards in front of me. At this point in my life of play, this has happened many times. One of the first, simple, things that happened, however, is that I realized I was dreaming. I became lucid as a result of the game, i.e. the game had altered the current state of my mind.

 

I had proved at that point, at least to myself, that the idea of a mind-altering game was possible.

 

In fact, games often alter the mind. We play a game very often to take our minds off other issues, to have "fun." The process invoked is called "suspension of disbelief" and is exactly what happens when watching a movie or a play. This can be rather upsetting when a simple game of monopoly can actually hard feelings and profound resentment over the high cost of landing on Park Place with three red hotels.

 

Down the road I envision a day when thousands or tens of thousands of adherents will be playing this game, Cardtrick2000n. At some point Cardtrick players will come together perhaps even in casinos when playing poker, and even as they are playing, they will be playing the Cardtrick at the same time. I imagine that if two Cardtrick2000n players are at the table, that some level of psychic rapport may be achieved, due to the intermingling of their mind and soul charged cards. Later that night, it is possible they may have a shared dreaming experience.

 

If they both do state checks while dreaming at that time, and both awake in the same dream which is, if not the same dream, at least one which may look very much the same, what happens then?

 

I find this question interesting.

 

Copyright 2001 Terry Ross