Cardtrick2000n (Version la)
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If you want to
see the game and exactly how the game is currently played, as well as past
iterations of the game, please go how the game is
played. If you would like to order
the theatrical franchise kit, click here.
If you want to purchase items that support the game at the third degree
level, click here.
Learn to play
"cardtrick2000n." At the very
least, it will make you a good card player.
At best, it may deconstruct nuclear weapons.
**
What you have
found here is a fundamentally new kind of game, intended to be played with
regular playing cards and perhaps, begun as a form of solitaire just before
sleeping. In this game, you will learn
a way of remembering images and meanings to be associated with each of the
regular 52/53 card playing deck. You
will find it an interesting past-time and a good way of putting yourself to
sleep, with the added inducement that it will quickly begin to make your dreams
more interesting, as each card and its images and meanings are designed to
produce positive effects on the dreaming you will see each night, which will
start to become visible to you as from a clearer and clearer window (playing this
game is tantamount to cleansing the doors of perception). The first waypoint along the way to the game's
great destination for you is to create lucid dreams.
It is not so
much a new card game as it is an attempt to create a kind of "plug-in"
to the currently existing book (set of games) we associate with common playing
cards. Note that these common, everyday
playing cards, bely a history that is cloaked in mysticism and valour. They are the underlying pattern and presaged
the coming of the Tarot so many are stricken with. As a study in number and ruling personalities they certainly do
reflect an attempt to impose structure on any temporary universe such as rises
up between one, two, three and every so many game-players in games of patience,
casino, poker, hearts, bridge, and so on.
What you have
found here is also said to be the first glass bead game, and the first glass
bead game is said to be the one that deconstructs nuclear weapons and
associated threats, which are the primary problem facing the human race today.
They are in fact, so primary, that we never face them or face them constantly
in a state of perpetual ineffectiveness that has refracted into the
victim-mentality-oriented consumer economy and video-game playing world of
alientation which is ubiquitous today.
AS a game that
is capable of destroying/deconstructing nuclear weapons -- a fact you may or
may not concentrate on in learning this game -- the tool presented you as
Cardtrick2000n -- is certainly a good tool for achieving any other goal, as
long as it is a goal that is part of the value system of a surviving
humanity. It cannot be used for any
evil purpose. If it is used thusly, the
game will rise up within the gorge of your mind and prevent any such
doings.
*
*
One of the
things I have been struggling with in designing Cardtrick2000n(tm) is assigning
meanings, actions and utterances to the cards. Each card is given many layers
of these tools in the book. Some are personal tools such as the Lord of Courage
card, the 7 of clubs. Other cards are more directed toward bringing energy,
specifically the energy that powers dreams, into the mind of the player. The
ace of hearts is such a card.
The very first
card given a meaning was the King of Hearts, the so-called suicide king. In
every deck of regular playing cards I have ever seen, the King of Hearts is
depicted with a sword running into his head. He himself has thrust it there.
However,
examining this card and the sword held by the other kings--which are of
sufficient length to come out the other side of the heads if they did commit a
similar act of suicide--I for some reason began to ask myself why the tip of
the sword is not visible coming out the other side of the King of Heart's head.
And for some other yet unknown reason I simply concluded that the sword tip did
not come out because the sword tip was inserted into the dreaming of the King.
Or it was a signal that one should do the same. The sword is after all a well
known symbol of the mind or conscious awareness.
This is the
rather strange thought process whereby I arrived at the first assignation of
meaning in the development of the deck. I called this card the lucidity card.
Actually, the
game development goes back all the way to 1988 when I began to first think
about such a game, because at the time I playing a great deal of chess. I found
that when I played the game a lot that I consequently dreamed about it, just as
I had with Tetris, and this was a very frustrating feeling. At the same time I
was studying lucid dreaming and dream control techniques and, after remembering
the Enochian Chess of Golden Dawn origins (an altogether magical game, though
difficult if not impossible to actually play), I began to wonder what would
happen if there was a reality based game whose subject was DREAM CONTROL.
So right there,
about 1990, when I played a game of solitaire of patience with a regular deck
of cards, whenever the King of Hearts came up, I began to ask myself "Am I
dreaming right now?" I added to this simple question the state check
techniques of Stephen Laberge and others. [A state check is to ask yourself if
you are dreaming and then to try to fly]. If you can fly, you are dreaming. If
you can't, you are in the "regular world."
I would often
play a game of Patience just before going to sleep, just as my Grandfather
taught me to do. I feel now, as I did then, the psychology of this was dead on.
There is something about the visage of a Game that is very attractive to the
dreaming process, perhaps it is just that a game is often largely composed of
symbols -- that is certainly true of the playing cards which are in fact the
source of the Tarot deck.
Eventually, I
went to sleep and dreamt of playing cards in front of me. At this point in my
life of play, this has happened many times. One of the first, simple, things
that happened, however, is that I realized I was dreaming. I became lucid as a
result of the game, i.e. the game had altered the current state of my mind.
I had proved at
that point, at least to myself, that the idea of a mind-altering game was
possible.
In fact, games
often alter the mind. We play a game very often to take our minds off other
issues, to have "fun." The process invoked is called "suspension
of disbelief" and is exactly what happens when watching a movie or a play.
This can be rather upsetting when a simple game of monopoly can actually hard
feelings and profound resentment over the high cost of landing on Park Place
with three red hotels.
Down the road I
envision a day when thousands or tens of thousands of adherents will be playing
this game, Cardtrick2000n. At some point Cardtrick players will come together
perhaps even in casinos when playing poker, and even as they are playing, they
will be playing the Cardtrick at the same time. I imagine that if two
Cardtrick2000n players are at the table, that some level of psychic rapport may
be achieved, due to the intermingling of their mind and soul charged cards.
Later that night, it is possible they may have a shared dreaming experience.
If they both do
state checks while dreaming at that time, and both awake in the same dream
which is, if not the same dream, at least one which may look very much the
same, what happens then?
I find this
question interesting.
Copyright 2001 Terry
Ross